Creational Patterns Create objects for you, rather than having you instantiate objects directly.
Builder Constructs complex objects by separating construction and representation.
Factory Method Creates objects without specifying the exact class to create.
Prototype Creates objects by cloning an existing object.
Singleton Restricts object creation for a class to only one instance.
Structural Patterns Use inheritance to compose interfaces and define ways to compose objects to obtain new functionality.
Adapter Allows classes with incompatible interfaces to work together by wrapping its own interface around that of an already existing class.
Bridge Decouples an abstraction from its implementation so that the two can vary independently.
Composite Composes zero-or-more similar objects so that they can be manipulated as one object.
Decorator Dynamically adds/overrides behaviour in an existing method of an object.
Facade Provides a simplified interface to a large body of code.
Flyweight Reduces the cost of creating and manipulating a large number of similar objects.
Proxy Provides a placeholder for another object to control access, reduce cost, and reduce complexity.
Behavioral Patterns Concerned with communication between objects.
Command Creates objects which encapsulate actions and parameters.
Iterator Allows loose coupling between classes by being the only class that has detailed knowledge of their methods.
Mediator Allows loose coupling between classes by being the only class that has detailed knowledge of their methods.
Memento (Undo) Provides the ability to restore an object to its previous state (undo).
Observer A publish/subscribe pattern which allows a number of observer objects to see an event.
State Allows an object to alter its behavior when its internal state changes.
Strategy (Policy) Allows one of a family of algorithms to be selected on-the-fly at runtime.
Template Method Defines the skeleton of an algorithm as an abstract class, allowing its subclasses to provide concrete behavior.
Visitor Separates an algorithm from an object structure by moving the hierarchy of methods into one object.
Visitor Template Method Strategy (Policy) State Observer Memento (Undo) Mediator Iterator Interpreter Command Chain of Responsibility Behavioral Patterns Proxy Flyweight Facade Decorator Composite Bridge Adapter Structural Patterns Singleton Prototype Factory Method Builder Abstract Factory Creational Patterns Cloud Design Patterns